Why Playing Video Games Can Actually Be Good for Your Health Tessa Berenson
There
are 1.23 billion people worldwide who spend an hour a day, on average,
playing video games. Jane McGonigal thinks this is a great thing.
McGonigal
is a game designer and author, and she spoke at The Nantucket Project
Saturday morning about why she believes playing video games is good for
people and for the world. The first speaker of the day, McGonigal took
the stage on a warm, breezy morning in Nantucket in front of an audience
still sipping their espressos and Nantucket Nectars from breakfast.
(Tom Scott, the founder of Nantucket Nectars, started the annual speaker
series on the island.)
McGonigal
began her talk by acknowledging that there are some statistics about
gaming that are, admittedly, discouraging: worldwide, we spend 1.75
billion minutes a day playing Candy Crush. Surely there must be
something better to do with that time?
But
throughout her talk, the designer explained to the audience how to
rethink their perceptions of what gaming is. When people play games, she
posits, they are “wholeheartedly engaged in creative challenges.”
Her point is borne out by science: gaming, McGonigal says, is the neurological opposite of depression.
When
we play video games, we have a “real sense of optimism in our abilities
and our opportunities to get better and succeed, and more physical and
mental energy to engage with difficult problems," McGonigal explained,
"and that is actually the physiological and psychological state of game
play.”
According
to McGonigal, when people play video games, brain scans show the most
active parts of the brain are the rewards pathway system, which is
associated with motivation and goal orientation, and the hippocampus,
which is associated with learning and memory. These are the two main
parts of the brain that don’t activate when people are suffering from
depression.
So when McGonigal suffered a traumatic brain injury a few years ago, she created her own game to help herself heal. Called Jane the Concussion Slayer,
McGonigal came up with a secret identity for herself, sought out allies
to help her get better and gave herself “power-ups” when she reached
new benchmarks in the healing process. She’s turned this into a program
called "SuperBetter" to help others work through depression, anxiety,
brain injuries and chronic illnesses. And she says activating this
"gameful mindset" helps people heal better, and faster.
This
is why McGonigal prefers a different term for people who love video
games, besides the term ‘gamers’: “I like to think of people who spend a
lot of time playing games not just as gamers, but as super-empowered
hopeful individuals,” she said.
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